BGA Activity Ideas
BGA Activity Ideas Here are a list of activities churches can use during sleep overs or gatherings with children.
Contents
Indoor Scavenger Hunt
Download: Indoor-Scavenger-Hunt.pdf
Age range: 4 to 8
Have the children find and collect all 10 items on the list. If there enough kids, split them up into groups and challenge which team can collect all items first. The items are not too far fetched and simple enough for the kids to figure out on their own.
Line Up Team Building Activity
Inform that group that they can not talk from this point forward until you give them permission. If there are younger kids, you may want to have a practice run with talking allowed.
- Have the group get in a line.
- Tell them they must, in silence, get in order by height.
- Once they successfully compete this challenge, you can give the following line up tasks: line up by birthday month, first name.
Example set of game sessions:
- First names alphabetically
- By height (without talking)
- Birth month (without talking)
Build the Tallest Tower
This activity requires some any kind of building toy such as lego duplo, wooden blocks, or magnet based building shapes.
- Split the children into teams.
- Set a timer to 2 minutes.
- Only allow each team member take turns setting one piece at a time.
- The tallest tower built is the winner.
One thing to note is that speed is not necessary a factor because teams often had their towers fall due to instability.
How green are you?
One person volunteers or get selected to leave the room.
Hide an item on someone in the group or somewhere in a room.
Have the volunteer (or selected individual) return and have all help the him or her locate item hidden by singing louder or softer or alternatively: hi=close, lo=far
Follow the leader
Part 1
- Sit in a circle
- A selected leader will start performing a repetitive movement such as clapping in rhythm or drumming their knees.
- Everyone else should be copying what the leader is doing.
Part 2
- Have one person leave the room and then select a leader.
- Before the one person is sent back into the room, have the leader start.
- See how long before the person figures out who is the leader.
Ha ha ha!
Have everyone lie in a circle with each other's head's on each other's stomachs.
On "go", the first person will shout "HA" and then it will be repeated one by one clock-wise around the circle. (When you do this everyone's heads bounce up on the person's stomachs).
Then you shout two "HA HA's" and go around. Continue doing this and increase the number of "HA's!"
See if you can get up to 10 HA HA's without everyone going bananas laughing!
Dead fish
What do Dead Fish do? Exactly, nothing! Explain that the rules are to be the best Dead Fish by being as lifeless as they can. Give them a few seconds to get all the wiggles and laughs out. As soon as you start, walk around and tag people out' that are moving or laughing. Allow those that are out to help you by trying to get people to laugh and respond.
Assassin (or Sandman)
This is a game best played in a large group. Sit all of the children in a circle, with legs crossed.
- Have all children put their heads down.
- One person (usually the one adult present) would walk around the circle and tap one child on the head. This person was the assassin.
- The child eliminates all other players by winking at them.
- If you are winked at, silently count to 10, then put your feet in the middle of the circle.
- If the assassin eliminates everyone, then they win.
- If a player thinks they know who the killer is, before they get winked at, they can say they have a suspect. Such as "I suspect that Sally is the assassin." If Sally is not the assassin, then the accusers are eliminated.
Encourage dramatic assassinations and clutch their chest, and shake and scream.
A less brutal version is the sandman. Same thing, except being winked at means you take a nap.
Source: [1]